Farewells clicker Wiki
Island builds, skill-tree routes, and chest-event notes for the 1.0 launch.
Unofficial Farewells Clicker wiki covering island builds, skill-tree routes, chest events, and launch patch notes.
- 17 Aug 2026
- Steam 1.0 launch
- 26
- Steam achievements
- Single-player
- No online multiplayer
- Win / Mac
- Steam platforms
Hubs for the searches players actually make after launch.
Guides Guides Hub
Farewells Clicker guides for how to play, expand land, farewell, chest events, controls, and a launch-week review.
Read guide
Buildings Buildings Hub
Farewells Clicker buildings hub: producers, land grabbers, star landmarks, and where each one belongs on the island.
Read guide
Skill Tree Skill Tree Hub
Farewells Clicker skill-tree hub for Multi Claim, Chest Discovery, chest-choice nodes, and early star spending.
Read guide
Tools Tools Hub
Farewells Clicker tools: a synergy planner for neighbor rules and a skill planner for the first star purchases.
Read guide
Updates Updates Hub
Farewells Clicker updates hub covering the 1.0 launch patch and the 0.6 Next Fest demo notes that shaped the game.
Read guide
Links Links Hub
Official Farewells Clicker links: Steam store, demo, community hub, system requirements, and Team Square support.
Read guideStart here if you just left the tutorial island.
Buildings Buildings Hub
Farewells Clicker buildings hub: producers, land grabbers, star landmarks, and where each one belongs on the island.
Read guide
Guides Guides Hub
Farewells Clicker guides for how to play, expand land, farewell, chest events, controls, and a launch-week review.
Read guide
Skill Tree Skill Tree Hub
Farewells Clicker skill-tree hub for Multi Claim, Chest Discovery, chest-choice nodes, and early star spending.
Read guide
Guides How to Play Farewells Clicker
Learn Farewells Clicker from the first click: claim tiles, place producers, use auto-click, and finish the opening quests.
Read guide
Updates Farewells Clicker Patch 1.0 Notes
Farewells Clicker 1.0 patch notes: new buildings, Multi Claim, Creative Mode, achievements, and late-game balance.
Read guide
Buildings Farewells Clicker Building Synergies
Farewells Clicker synergies: rocks feed quarries, trees feed lumbermills, manors buff manors, and clicks spread from halls.
Read guide
Buildings Farewells Clicker Late-Game Buildings
Farewells Clicker late-game buildings: Tower, Castle, Portal, banquets, and when stars should replace producers.
Read guide
Guides How to Farewell in Farewells Clicker
Learn when a Farewells Clicker farewell reset is worth it, what the recap shows, and when Creative Mode is safer.
Read guide
Updates Farewells Clicker Launch Week
Farewells Clicker launch week: 1.0 news, the intro discount, no extra hotfix yet, and what you should play first.
Read guide
Guides Farewells Clicker Review
Farewells Clicker review of the 1.0 Steam launch: demo versus full game, who it is for, and what still needs a patch.
Read guide
Guides Farewells Clicker Achievements
Farewells Clicker achievements: the 26 Steam trophies, the ten highlighted names, and how to hunt them in 1.0.
Read guideJump straight to the article that matches what you need.
Guides
Guides Guides Hub
Farewells Clicker guides for how to play, expand land, farewell, chest events, controls, and a launch-week review.
Read guide
Guides How to Play Farewells Clicker
Learn Farewells Clicker from the first click: claim tiles, place producers, use auto-click, and finish the opening quests.
Read guide
Guides How to Expand Your Island
Expand a Farewells Clicker island with Watch towers, Multi Claim, and smarter borders instead of empty claimed grass.
Read guide
Guides How to Farewell in Farewells Clicker
Learn when a Farewells Clicker farewell reset is worth it, what the recap shows, and when Creative Mode is safer.
Read guide
Guides Farewells Clicker Chest Events
Chest events in Farewells Clicker: Whack-A-Mole, Tempest, and Cloning, plus when Chest Discovery is safe to unlock.
Read guide
Guides Farewells Clicker Controls and Settings
Farewells Clicker controls: Detailed mode, resolution, language, inverted camera, and ultrawide fixes from the 0.6 patches.
Read guide
Guides Farewells Clicker Review
Farewells Clicker review of the 1.0 Steam launch: demo versus full game, who it is for, and what still needs a patch.
Read guide
Guides Farewells Clicker Creative Mode
Farewells Clicker Creative Mode guide: place, claim, and remove freely, and when the sandbox is better than a farewell.
Read guide
Guides Farewells Clicker Achievements
Farewells Clicker achievements: the 26 Steam trophies, the ten highlighted names, and how to hunt them in 1.0.
Read guide
Guides Farewells Clicker System Requirements
Farewells Clicker system requirements for Windows and macOS, plus Steam Cloud, storage, and launch-week notes.
Read guide
Guides Farewells Clicker Known Issues
Known Farewells Clicker issues from the demo and launch week: quests, ultrawide, volume, and how to report them.
Read guideBuildings
Buildings Buildings Hub
Farewells Clicker buildings hub: producers, land grabbers, star landmarks, and where each one belongs on the island.
Read guide
Buildings Farewells Clicker Building List
Complete Farewells Clicker building list from the 0.6 and 1.0 notes, with roles, neighbors, and placement warnings.
Read guide
Buildings Farewells Clicker Building Synergies
Farewells Clicker synergies: rocks feed quarries, trees feed lumbermills, manors buff manors, and clicks spread from halls.
Read guide
Buildings Farewells Clicker Late-Game Buildings
Farewells Clicker late-game buildings: Tower, Castle, Portal, banquets, and when stars should replace producers.
Read guideSkill Tree
Skill Tree Skill Tree Hub
Farewells Clicker skill-tree hub for Multi Claim, Chest Discovery, chest-choice nodes, and early star spending.
Read guide
Skill Tree Farewells Clicker Early Skill Nodes
Best early Farewells Clicker skills: Multi Claim first, building unlocks next, Chest Discovery after you can skip Tempest.
Read guide
Skill Tree Farewells Clicker Building Tier List
Farewells Clicker building tier list for 1.0 campaign islands, ranked by how they open recipes and remove bottlenecks.
Read guideTools
Tools Tools Hub
Farewells Clicker tools: a synergy planner for neighbor rules and a skill planner for the first star purchases.
Read guide
Tools Farewells Clicker Synergy Planner
Filter Farewells Clicker buildings by what they need nearby and what they produce so placements stop being guesses.
Read guide
Tools Farewells Clicker Skill Planner
A Farewells Clicker skill checklist: quest nodes, Multi Claim, building unlocks, then Chest Discovery and chest choices.
Read guideUpdates
Updates Updates Hub
Farewells Clicker updates hub covering the 1.0 launch patch and the 0.6 Next Fest demo notes that shaped the game.
Read guide
Updates Farewells Clicker Patch 1.0 Notes
Farewells Clicker 1.0 patch notes: new buildings, Multi Claim, Creative Mode, achievements, and late-game balance.
Read guide
Updates Farewells Clicker Demo Patch Notes
Farewells Clicker 0.6.0 and 0.6.2 notes: Next Fest buildings, chest events, Detailed mode, and Storm bug fixes.
Read guide
Updates Farewells Clicker Launch Week
Farewells Clicker launch week: 1.0 news, the intro discount, no extra hotfix yet, and what you should play first.
Read guideA calm order of operations for the opening hours.
- 1
Learn the first-hour loop
Claim tiles, place a producer, and click to accelerate. The getting-started guide walks through that loop before you spend stars on the skill tree.
- 2
Read building synergies
Quarries want rocks, lumbermills want trees, and manors want other manors. The synergies page explains those neighbor rules before you fill the island.
- 3
Pick early skill nodes
Multi Claim and Chest Discovery change how fast you grow. The early-nodes page ranks what to unlock first after the tutorial quests.
- 4
Know the chest events
Whack-A-Mole, Tempest, and Cloning can wipe or clone a layout. Read the chest-events guide before you open a risky chest.
- 5
Farewell only with a plan
A farewell resets the island. The farewell guide covers when that reset is worth it and what Creative Mode is for instead.
- 6
Check 1.0 versus the demo
Patch 1.0 added late-game buildings, Creative Mode, and achievements. The review, launch-week notes, and patch page explain what changed after Next Fest.
Wiki FAQ
Quick answers to the most common Farewells Clicker questions.
Is this an official Farewells Clicker wiki?
No. This is an unofficial fan resource. Confirm prices, patches, and store details on the Steam page published by Team Square.
When did Farewells Clicker release?
Version 1.0 launched on Steam on 17 August 2026. A demo was available earlier in 2026, including Steam Next Fest in June.
Which languages does Farewells Clicker support?
Steam lists interface support for English, French, Italian, German, Spanish, Simplified Chinese, Korean, Japanese, Polish, Brazilian Portuguese, and Russian. Team Square said those translations are in-house. This wiki is in English, French, German, and Spanish.
Does Farewells Clicker have multiplayer?
No. The Steam page lists it as single-player only.
Where should a new player start?
Read How to Play first, then Building Synergies and Early Skill Nodes. Use the synergy planner when you start stacking neighbor bonuses.
Is Creative Mode the same as a farewell?
No. Creative Mode is a 1.0 sandbox for placing, claiming, and removing freely. A farewell resets the campaign island and is also a Steam achievement.